

Starting with Soulcalibur II, guest characters from other franchises or companies were introduced for different home ports of the game, with The Legend of Zelda 's Link appearing for the GameCube version, comic book character Spawn for the Xbox, and Tekken 's Heihachi Mishima for the PlayStation 2. In the course of the series, two characters have been an exception to the process: Johan Druer, a berserker exclusive to the Japanese player's guide, and Necrid, a character co-produced with Todd McFarlane that appears in Soulcalibur II. During this phase the team additionally worked with the story creators, refining the character's own role in the plot as needed throughout development. The completed model was then animated by a motion capture artist working directly with the team. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. With each character, their weapon was decided upon before other aspects were. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. Its spirit is called Inferno, and his avatar/host is called Nightmare. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls.
#SOUL CALIBUR VI WEAPONS SERIES#
The Soulcalibur series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. 9 Introduced in Soulcalibur IV and Broken Destiny.

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